I should know better than to touch strange artifacts. During one Priory initiation I was offered the chance to examine an unusual hourglass. I was even encouraged to touch it.
That should have been sufficient warning. I know better, I really do. What came next cannot be described sufficiently.
I was reliving memories someone else had collected in this fractured landscape. Teachings and lost thoughts amidst the jutting shards of crystal. It was only through the most focused concentration that I was able to see the dangers in time to defend myself.
My normal illusions seemed to have more life here and I was having a hard time know which ‘me’ was true and which were not.
No surface reflected my properly. At first I thought it was just distorted by the materials, the very crystals that made up the floors. But then I started to see the differences, the underlying message hidden in the space around me.
This will take time to decipher. I’ve arranged for lodging at the Priory headquarters so I can better access their library whilst I delve into the meaning of my visions.
Oh what a week it had been. Or was it two weeks? I’ve lost count.. I’ve ridden from the jungles of Maguuma to the Crystal Desert. I’ve seen leagues of countryside pass from the saddle of my raptor, and while I yearn for a cold ale and a warm biscuit I fear I’ll not rest soon.
I’ve recently mastered the base tenets of Chronomancy and am able to drop wells of time so mystifying that foes feel themselves lost in memory.
I ventured west into Maguuma, deep into the jungle which even now claims the lives of foolish adventurer’s. Your biggest danger there is in falling, for there is no forest floor to land upon. No, the whole place is a series of layered branches and platforms nestled well above the seemingly endless pit of roots and ever-writhing vines beneath. I wasn’t there long, but certainly long enough to know I’d need to return with sufficient supply and patience. There’s few easy paths through the branches and frequently I was blocked by what could have been easily been overcome with a small airship.
The Pact has made a foothold though it struggles daily to maintain that presence. I spent a number of nights helping their patrols and crossed paths with a variety of troll I can only describe as “Worse than usual”. Seems Mordremoth, the jungle dragon, has taken to mutating local fauna and has produced a variety of troll I hope remains in Maguuma. I wonder how long he’s been working at this, or if this is just a recent occurrence coinciding with his reawakening.
I’ve made a note to stop in with the Priory scholars on my way east. I’m curious to know more about the jungle before Scarlet.
I’ve rolled into the hills north of Lion’s Arch looking for my prey. I found it among the rocks and rivers and lakes. Though I’m still looking and I’ll keep hunting.
I have mastered the base tenets of Chronomancy, a feat which has taught me the value of carrying a shield. The more advanced bits will take more time and so I continue to adventure around the lands with my trusty raptor.
We rode, for what seemed like days, among the grassy hills of Eastern Maguuma. We searched high and low and found few of what we sought. I could already feel what was the blossoming beginning of a healthy friendship between mount and master.
A friend of mine met me, advised me on steps to take. I ventured into Elona, a land far to the southeast from Lion’s Arch and rescued some people. They volunteered their mount, a scaly raptor, to aid me. Poor thing enjoys a good scratch and sometimes sniffs the air much like a large puppy.
We’ve made a decent dab of progress into unlocking some of the new powers out there. I’m within a few steps of embracing Chronomancy. We’ll see how it holds my attention here shortly.
It’s a name. I came back to Guild Wars 2. I wasn’t planning on it ever again but then the universe catches you sometimes and reminds you ad naseum until you relent. I got an email about new content. A friend went to join some raid group and play. And then another friend was trying it out. And then my dad was asking if I was going to do the holiday content.
Fine fine. I’ll come back and play. But I’m not feeling my old Mesmer Vestolo. No, I’ve become something of an adventurer in character design. I lean towards aliens in space games and extravagant ones in fantasy.
So this is Daguethi, named after two days of pouring over lists of Celtic, Welsh and old Arthurian naming lists. See, Daguethi is Sylvari, a race of plant people who’s lore is in line with Arthurian legend in places.
And since I prefer aliens I’m making him my main for the time being. Buying him perks like extra bag space, a costume since all the normal armor just doesn’t look good on him. I’m still dialing in the color on the clothes, but this is Fashion Wars so I’m liable to be on this piece for a while. Meanwhile I have a plethora of old and new quests to redo so I’ll be busy at that for a while. My pre-2018 resolution is to find a game with a good community behind it and settle in for a while. Actually play for more than my typical two weeks.
You’ll see more posts on Daguethi and my adventures moving forward. I’m spicing up the blog with a dash of my creative storytelling I post on Tumblr. Speaking of which, you’ll find a link at the bottom for my Tumblr if that’s your thing.
I play a lot of MMO’s. If not in quantity, then variety. I’ve played Star Trek Online, World of Warcraft and a host of others not mentioned in this blog or in passing conversation.
I don’t mention them because they all do several things the same. Theme Park mmo’s are like that. Much the same with little changes here and there.
I made a run at various games a year or two ago. My objective was to find a group of people to play with, the bigger the better. I hung out with a guild of over two-thousand members at one point, learning that while this did provide some of what I wanted it didn’t meet other needs and so through this year I came to the objective to find two specific things. 1) a game that would let me play how I wanted to play (harder than you might think) and 2) A smaller but higher-quality group of people.
I’ve met both those goals with Elite: Dangerous and it still continues to be a solid game I can just log into and enjoy. I took a serious run at DCUO (which I’ll talk about later) and a couple of other games only to discover a firmly entrenched player base that felt it necessary to tell me how to play the game.
Coming down the road is a community supported, community built resurrection of City of Heroes under the name City of Titans. I was sad to see CoH go and the more I read into the saga the more confusing and weird it felt. City of Titans goes into Beta mid 2016 and releases this winter and I’m stoked. I’ll be covering it here in much detail and sure to link places you can see it streamed and recorded.
That the community has achieved much in rebuilding our beloved game after these last few years is quite remarkable. I can’t wait to see it released upon the world for all to enjoy!
I wasn’t sold on Horizons when I first heard about it. I’m looking forward to fighting torrential storms and blinding blizzards when landing on planets. The airless moons they give you now just don’t compel me. I found more than a few people who found that hard to grasp.
That being said what was a pretty game got a lot prettier. Few things compare to staring across a rocky expanse at the star as it’s rising over the horizon, to throwing your buggy over a crater wall and bouncing along in low-gravity as you chase down sensor phantoms.
Just watch those landings.
I was hanging with Katie of katieplays.com who sometimes streams her antics via Twitch and some of her friends when Battlefield 4 went on sale. 18 bucks for Premium and I had all the hot content and priority queueing. Between this and another blog I was (and still am) reading, September went rather quickly.
Battlefield and it’s kin, amuse me for the strategy and the action. Like a digital football. But I’m an MMO player, I like progression and advancement. BF4 provides an excellent instant-action venue for it’s gameplay. There’s always a server up you can join, “shoot some dudes” and have a pretty good time. And yes, there’s a level system, there’s a progression of unlocks as you move through the game. But aircraft are something of a joke and too often you get a map dominated by some excellently skilled players in helicopters. But for what it provides I would easily recommend BF4 for anyone looking for a modern combat experience. This isn’t a refined simulation, on the contrary it’s quite arcade-like.
That being said, I got about two weeks into BF4 when someone brought up Planetside 2. Planetside 2 brings just about everything BF4 brings but it’s persistent. You can spend hours fighting over a tower or a hillside as the sides fighting ebb and flow trying to seize territory. In BF, we’re talking about matches. Lose the round? Oh, well better luck next time. Planetside will have you taking and losing and retaking structures in the ever present war. If the fighting here is too intense or too quiet you can redeploy to another region for more war. Or if you’re feeling like flying around the map and look at the scenery, you can retreat away from the front lines to putter about.
Planetside 2 is made by Day Break Games (or at least supported by them). Also in their lineup is H1Z1 which is on my docket for October. I’m enjoying the roam and scavenge survivalism. It’s something I like about Fallout and i’m eagerly awaiting Fallout 4 in November. H1Z1 has it’s moments of brilliance. Radios you can loot, let you join a global voice chat. Make a compass to get general direction with crafting. Some usual crafty stuff. There’s a character wipe tomorrow morning so I’m likely to spend some hours Wednesday learning my way through the world.
I’m planning a play of H1Z1 for Halloween. A LAN party if I can get the volunteers, a streamed solo session if I can’t. I’ll link here when I have better information.