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Month: April 2012

Borderlands

Guns.  Borderlands is about guns.  Well, guns in a sense, the list does include rocket launchers.

Violence.  In a nutshell, these are the two things Borderlands is about.  Guns and Violence.

I liked Borderlands a lot, I played it a lot.  But I’m a sucker for a Diablo clone that offers me near endless targets and random rewards.  In this case, guns.  Each with roughly 5-7  components that randomly generated make for millions of possible combinations.

Always one of those games that was fun alone, yet struck me as something that would be levels more entertaining with friends.  Sadly, it wasn’t until after I departed my gaming household for domestic solitude that I found the game.

So Borderlands 2 is coming down the pipe.  Each trailer flashing bright words offering more guns, more enemies, more excitement.  Dialogs are recorded and articles written where the developers tell us ‘they saw what they did wrong, changed some things bring the sequel more in line with what they want to do.’

I have faith.  In this more than other things.  I believe they’ll deliver an excellent experience worthy of praise and reward for years to come.

In the meantime, i’m trying to wrap my head around their 87 bagillionder guns they’re proposing.

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Guild Wars

I’m pre-ordering the much anticipated Guild Wars 2 in the next month or two.

Everything I’ve seen I like.  From not having to hone my mastery of the Sharpened Stick to a general lack of gear-based progression.

I’m fond of Guild Wars (the first), as I am most games with a unique class system.  In a nutshell, you got a primary class with a function or power that was on all the time.  For a elementally based caster, it was an increased mana pool from which to draw.  This, plus the 3 or 4 other skill paths gives you room for diversification based on your needs or wants from the common toad.  Now, you also got a second class.  In this choice you received access to skills and powers but not the primary identifying special skill of the primary class.

Case in point, mixing Elementalist with Mesmer.  Ranged blasting with debuff and debilitating effects.  Depending on how you twist that it’s either a deep pocket of mana to shell your opponents with maddening slowness and meteor swarms – or – reduced cooldown on your various skills.

There’s an intriguing build in one of the wiki’s devoted to the game on how to lay your points to maximize your ability to drop Meteor’s upon your opponent rapidly.  And the general inspiration for my Mesmer/Elementalist character.

– Guild Wars 2 –

We’re dropping the second class choices, dropping the perpetual gear grind and keeping a host of delightful other options.

I’m pleased as punch they kept Mesmer.  I like how the button bar is setup, use a sword? A line of sword abilities.  Ooh, what’s that, a Mace you say? Well then <puts on Mace> oh snap, the buttons for my sword changed to Mace Powers.

I haven’t played the beta or any special pre-release.  But I’ve watched a few videos, I’ve read the site about sixteen times front to back.  I’m hyped.  But I can’t say much that isn’t already on the site.  I encourage you to check it out.

http://www.guildwars2.com/en/

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