I’m here today to talk to you about my further ventures in MMO-space. Latest up is Saga of Ryzom, a french mmo launched back in 2004. It features a robust modular skill system where you can adjust the balancing cost vs power on your abilities. You don’t select a class and instead use the skills you want to be good at, focusing on what you want to do and not what you need to do.
There’s no end-game, in the usual sense. You have the freedom to go and do as you wish, to explore a world with an ecology. I’ve seen creatures migrate in herds, I’ve seen family pods out of their regions and predators preying. It’s free to play and worth looking into if you like the open nature of Minecraft but want a bit more structure and a multiplayer experience.