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Category: MMORPG

ESO, Site Redesign and YouTube

Welcome back dear readers for another installment of MalformedFork.

You’ll see some more posts down the road and maybe an automatic relay for my YouTube project.  Some preliminary evaluation has shown me two things:

1) Audio Quality is scratchy and craptacular.  I’m going to fix that just as soon as I figure out how.

2) Game load times get wonky while my recording software is running.  I’m testing on a second-drive solution but that’ll take time to complete migrating all my crucial data from the old Hard Drive to the new.

Katie of katili*made is hard at work tweaking the site and making it snazzy.  Meanwhile I’m reinstalling some games that I think we should look at once more.  Coming up is Distant Worlds as I can feel a 4x itch building.

I’ll have a dash of Minecraft recorded and maybe a few words after their next update: 1.8

Meanwhile I’m playing ESO, enjoying my romp through a fantasy wilderness rife with lore.  If you find yourself out there look me up under @egoprovince

-leprekawn

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Elder Scrolls Online

I’m not far into the game so I can’t say much. (That usually means I’ll write two more pages..)

ESO is shaping up to be an interesting venture into the MMO marketplace.  This comes from the same company that made the other Elder Scrolls games with each set in it’s own period of history surrounding an empire.  I ventured into this world with Daggerfall and thoroughly enjoyed it’s deep and rich roleplaying experience.  I skipped Morrowwind unlike many of my friends but I came back for Oblivion and then Skyrim to wander the land and hunt monsters and treasure.

ESO takes the single-player focus from Skyrim another notch, holding onto tropes they built into their past ventures such as a compass marker telling you where the quest objective is, while changing the completely open class-mechanic from Skyrim.  Here like and unlike other games you’ll pick a base class with it’s own abilities and mix with whatever abilities you happen to cross.  Heavy Armor Wizard? Done.  Archer with a dash of magic? Done.  There are limitations but the range of expression is there but there’s little hand-holding when it comes to The Trinity or pursuit.  I’m leaning towards Argonian Sorcerer, or as I call it “Leezard Weezard”, much for my own drive to build a character who can nail down the opposition while someone else cleans them up.

Differing from other games you have to wear or use the powers and abilities and equipment you want to improve in.  Experience rewarding activities improving those items you setup leaving unexperienced in things you never use.  So, while I can pop on some heavy armor and go wade into combat with a greatsword, don’t expect it anytime soon.

I was caught right at start with the beauty and detail layered into the game.  Things for you to loot, crafting materials and the environment is well-blended leaving me often just staring at a room without realizing i’m being attacked.  Bottles and books and food and ingredients for various crafts are just laying around in plain sight.  No sparkle, no magical highlight to draw my attention.

If nothing else this will prove to be a beautiful example of another game in the Elder Scrolls series though I expect so much more out of a chance to join other players like this.  There are group dungeons and regions to explore, conquest to be had and stories to be told.

ESO comes in with a box price and a monthly subscription so while I would recommend this to anyone who enjoyed Morrowwind, Oblivion or Skyrim I would do so with some caution.

Stay tuned to my youtube channel for some footage of various characters as I try to zero in on my personal drive in this game.

YouTube

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Where was I? GW2, MC, WoW and STO

My amusement moves back and forth regardless of where I want it.  Sometimes the same thing can amuse me for six hours and sometimes I can’t stand it for six minutes.

I like to blog what I’m doing but then I feel bad when “What i’m doing” is six hours of this game every week with no variations.  That being said I moved in January and I’ve got time on my hands in volumes I’m not sure I know what to do with.

So here I am, blogging again.  Let’s talk?

Before January I did a solid run around WoW as my roommate and I brought her boyfriend into the game.  Leveling characters and running dungeons with great amusement.  You’ll see some pictures and some comments in- or out-of-character as I see fit.  This turned into some GW2 (Guild Wars 2) and from there I figured out why I play GW2 and drop it two weeks later.

As I was salvaging and collecting parts for what they call an Ascended Staff, I ran more than a few dungeons for money.  It’s the players I encountered, the way they treat playing the game that ruins it for me.  A sadness gripped me as I realized this and that I probably won’t go back anytime soon.  It’s a very pretty game and you can see some pictures I made over on my tumblr site (I’m sorry, I was just testing out some ideas.  I wasn’t cheating on you.) http://egoprovince.tumblr.com/

I’ve been in World of Warcraft again for almost a year now.  After a friend threw 20 bucks at me to fish him up some pets ingame.  After that it was just easy to leave my account on and join him for a weekly raid.  Raiding isn’t my most favorite but I enjoy it enough to return once a week for 2.5 hours.  Imagine if you will ~12 half-drunk people doing dumb things and getting killed and trying again.  Amusing, yes?  And that’s why I go back.

My new roommates play Star Trek Online and moving in started an amusing approach to STO and for two months I played the hell out of it.  I’ll play again and again but I’m taking a break to do other things.  Notably, Minecraft.  Star Trek Online is a solid game and they’ve added and are adding more missions and story, players are building more stories for you to play and the ships are very Star Trek.  I recommend it highly as it’s quite a good game (still).

I was playing a phone game, Hay Day, when the farming ideas there kept whispering to my brain.  And so I turned my attention back into MC to run around my server and do some farming and exploration.

inFamous: Second Son released, after playing the first two I was an am excited to play it.  I’m hoping to have my hands on a new Playstation 4 soon, but regardless you’ll hear my thoughts when I venture there.  I’m tweaking some mental ideas about recording some of these games I play, posting to YouTube.  We’ll see where that goes.

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Wildstar: Revisiting some ideas blended with new ones

Here we have a new game coming upon the horizon.  Wildstar catches my eye almost immediately for t he tongue-in-check characterization and evil villainy.  I swear I watched this cartoon some years ago.

Bundled with the bright colors World of Warcraft was known for will be action-combat, secondary class mechanic choice and <gasp> player housing.  I’ll touch on a few of these points, what so we’re sure to be on the same page later when I say “OMG, this is AMAZING..”

Action Combat is new variation in the approach in gaming.  Where you can dodge the big red ring of “OH CRAP”, you can sing and dance your way through combat as you wish.  Where you’re not arbitrarily locked to one place to finish casting your magick spells.  It’s there in Guild Wars 2 and some other games where it shakes up the conventions nicely.  The downside in some games is that you -have- to move a lot to avoid getting trounced in combat.  It remains to be seen how bad Wildstar will be but in exchange for quality character animation I’ll happily endure the never-ending Dodge’em Up.

Class mechanics are an animal I study in every game I play.  It’s almost scientific study with the subtle variations in character development having their own nuances and offshoots.  Here in Wildstar you’ll pick a basic class what dictates how you trounce monsters and a profession that dictates what kind of quests and content you’ll encounter.  If you go soldier, you’ll see a lot of combat missions and very few exploration, or so I’m reading.  An interesting system as they’re tying in armor rewards and abilities to people who delve deep into their profession missions.

All in all an interesting sounding experience.  The two great questions arise.. How Much and How Soon?

 

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Dredgehaunt

I quested for a night among the snowy tops of the Shiverpeaks, a land I despise for the piercing cold.  I have places I would rather be, but I have a task at hand.

Durmond Priory has a way of poking their nose into business better left for Warriors.  I found many of their encampments dangerously close to Dredge excavations, some of them right in the middle and all of their researchers eager to ask for assistance in securing their lines.  I helped as best I  can but I left them all with the same advice: Move.  I’ve known Dredge to expand excavations aggressively and all I could think of was how many people would die all for the pursuit of ancient knowledge.

I managed to find an aged Dwarven Key what i tucked into my pack.  It’ll come in handy some day, i’m sure.

My contact in the Order of Whispers met me at Spearhaunt Bane, a welcome shelter from the biting wind and the howl of battle at Black Earth Coalmine nearby.  Orders in hand I took shelter among the ruins for the night before returning to my journey.

I woke in the morning to the sounds of battle.  The Dredge had taken offense to the camp so near their mine and were staging an offensive to capture the ruins.  Seeing little chance in fighting off a concentrated force I made my way to the Asuran waypoint and translocated out of Dredgehaunt, leaving the biting wind behind me.

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Dedications

I practice The Mirrored Way.  I practice The Shattered Visage.  I am Lyssa’s reflection.

I am the Shattered Mirror.

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A jaunt into the Aetherblade Retreat taught me the folly of my hubris.  I had begun to see the ‘dark’ Asura as childish and obnoxious.  Their true danger had escaped me and it wasn’t until facing down specially designed golems and walls of burning light that I realized where I failed.

A lesson I hope I won’t have to learn again.

I finished my search in Mount Maelstrom, thanked my hosts as I packed up camp and departed for Dredge territory.  I detest the Shiverpeaks and their snow and somehow I keep coming back to the mountain passes and the blinding blizzards.

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Crucible of Eternity

I ran amok with a band of fellow heroes in an Asura base, too close for comfort to Mount Maelstrom.  The mountain being known for violent outbursts and volatile gases, the base was heavily shielded with Asuran magical technology, abominations of the Eternal Alchemy according to some friends.

My path of the Shattered Mirror makes me a uniquely powerful Mesmer.  The only beast I encountered in all of the sub-aquatic base was a “Subject Alpha” who gave me a run for my money.  We triumphed and parted ways, but not before smashing about every console and routing half the bases’ defensive response.

I’m still dwelling near the Mount, hopefully my journey ends tonight.  I have a few more nooks to peer into.

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There and Back Again: The Winter Process

Following on the heels of my week of Star Trek Online revisited Guild Wars 2 for a few weeks.  All told, I spent more time talking to my father about GW2 than actually playing it.  A friend said it best.  The problem with Guild Wars 2 is that you’re always the same.  Same powers, same buttons, same equipment visiting some of the same areas.

That’s actually one of the things it does well.  They (ArenaNet) built a wondrous structure that means I can hang with friends new and old in places high and low without fear of overshadowing their efforts.  The downside is that no area feels different enough from another.  Bats, rats and Cave Trolls are always a threat.  Always.

A friend talked me into Mists of Pandaria.  I bought it, played it for a couple weeks.  I got my roommate playing again, for which I almost regret.  We finally turned off our EVE accounts, realizing that while it’s a great sandbox experience, we likely won’t go back anytime soon.  I like MoP, but my understanding of WoW changed considerably.  I view it less as an adventure game with endgame to achieve and more as a themepark experience to be had.  You pay your fee, you pick up your foam sword and go bop foam monsters on the head until you get tokens for the Cotton Candy vendor.  And then you do it all again.  Once I figured that out, I found I was able to objectively enjoy World of Warcraft even after recently having gotten as frustrated as I was.

A handful of clever phone games caught my attention.  Pixel People, Tiny Tower (again), Ridiculous Fishing and just recently Strategery (again).  All while I waited for SimCity to release which it did and I played and I moved on to watching Star Trek: Voyager.  This started a chain reaction culminating in playing Star Trek Online again.  Between one and the other I played Endless Space (Now fully released), Sword of the Stars 2 (Awww.. what did you do?) Distant Worlds (Yeah, just as chaotic as before) and a game called Stardrive (beta).  I dabbled in Civilization 5 for about an hour and now I’m back to Star Trek Online.

I’m of this opinion that if you stripped off the Star Trek, you’d have a great science fiction game.  I like how you aren’t just one character.  How you have a crew and team members who join you for missions, how you have officers who will fill roles for you without providing active abilities.  Case in point, my chief science officer can create a short-lived Gravity Well what truly messes with whomever it hits while my Duty Officer gives me a chance to spawn 3 more of those as the power winds down.  On top of that, I can send some of these officers on missions to earn me rewards.  I don’t just have a ship.  I have a represented crew.

BioShock Infinite hit store shelves and so far everything I hear is “This game is great”.  I’m giving it another week before I start looking for reviews.  Surely someone will have something negative to say, for context.

I’ve dabbled my hand at a few F2P action games recently.  I put some time into MWO which I really enjoy for the sheer nature of actually feeling like i’m lumbering around in 80 tons of steel and death.  Warframe is new and I haven’t given it much more than 30 minutes.  So far I can call it a Cooperative PvE 3rd-Person shooter.  I don’t think there’s pvp yet and what little time I spent with it I only had a broad idea of what was happening.  And by that, I did some shooting and aimed for what I thought was the head.  It’s a time-honored strategy that got me through many games.

A friend talked enough about Mass Effect 3 multiplayer that for 20 bucks I took the plunge.  Yeah, it’s fun.  In a nutshell you do a mission, complete some random minor objectives and shoot some dudes.  For your efforts and based on how well you did you earn credits you use to buy packs of random gear.  More credits, better gear.  But random.  Including alien race/class combos.  On one hand, I like this.  I could drop real money and get special points to buy those packs, but I can’t just buy the gun or class I want.  Limited smartly, I think.  Else the game would spike briefly as people dumped 50 bucks and bought what they thought was the best class and moved on.  I’ve played several hours.  Probably less than 10 and I can see where it would get tedious or old, but taken in moderation I’ll likely play well into Summer.

WildStar popped onto my radar recently.  While it’s still in beta there are a number of features that put this squarely on my “Wait and see list”.

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The Search for Squire, Part 5 – South Seas

The goblin I hired..  Some jack-fool named after a fine range of saltwater cuisine did me no good.  I let him roam for two weeks before I found him drunk and passed out at the controls to a very expensive looking flying contraption I’d seen Gnomes piloting during my time with the Alliance.  I was less than thrilled that my money had gotten him booze, a vehicle and not the common sense to solve a query granted by a Mage as powerful as I.

I should warn people about the smell of charred goblin and wrecked machinery near Camp Winterhoof.  Should, but I won’t.

My ire spurned, I masked my form with a powerful illusion and traveled among the goblins of the South Seas in search of my diminutive green companion.  This took a year, goblins are all short and green and from the air it’s hard to spot the difference.  And then there’s the money.

Broke and tired of seeing things from the 3ft perspective of a greedy big-nosed flop-eared jack-fool I returned to Orgrimmar to coordinate a new search.  At least I had tried to return.

A dangerously thick misty-fog crept up from the seas and I found myself utterly bewildered as I lost control of my carpet and spiraled towards what I’d hoped was the ground.

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Secret Link